package entity

const (
	//Ntt类型 Player
	Entity_Type_Player = "Player"
)

type EntityStateEnum = uint32

const (
	//初始化
	Entity_State_Init EntityStateEnum = iota
	//Tick状态
	Entity_State_Loop
	//开始Destroy
	Entity_State_Destroy
	//Destroy结束后的状态
	Entity_State_InValid
	//暂停状态
	Entity_State_Suspend
	//恢复状态
	Entity_State_Prepare
)
